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Unity assetpostprocessor example

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Unity assetpostprocessor example

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based on Unity Addressable Resources; handle Addressables Resource lifetime; UI System Settings Create Settings. Settings Rebuild. Ui System supports auto settings rebuild . AssetPostprocessor will be triggered if any asset changed at project directory registered in Ui System Settings. You can manualy trigger rebuild: For All SettingsIPreprocessBuild was made obsolete starting with Unity 2018.1. Use compiler conditional statements with platform #define directive UNITY_2018_1_OR_NEWER to implement IPreprocessBuildWithReport, and keep IPreprocessBuild for backwards compatibility with older versions of unity. public class Example : UnityEditor.Editor, #if UNITY_2018_1_OR_NEWER